When syncing gear down, you can choose to go for gear pieces that have favorable stats (i.e. Despite doing low personal damage overall, DNC offers incredibly powerful burst damage in a 20 second window every 2 mins with its Technical Step and Devilment abilities. Other than Fan Dance and Fan Dance III, DNC has several other oGCD offensive abilities such as Flourish and Devilment and several utility oGCDs from DNC specific actions (Curing Waltz, Shield Samba, Closed Position / Ending) to role actions (Arm's Length, Head Graze, Leg Graze, Foot Graze, Second Wind). It is advised to do this Reassemble outside of Devilment. Fourfold Feathers can then be consumed to execute Fan Dance and Fan Dance II.Esprit will be granted to you after executing weaponskills, as well as Standard and Technical Finish. The classic 'board and sword' tank … Additionally, this can be used as a small self-heal if needed to help survive a mechanic. Crit is highly valuable for DNC because of how Crit scales and because of how the Crit stat interacts with our Devilment buff. Delivers an attack to target and all enemies nearby it with a potency of 200 for the first enemy, and 50% less for all remaining enemies.Can only be executed while under the effect of Flourishing Fan Dance. Upon learning the trait Fourfold Fantasy, you will have a chance to acquire Fourfold Feathers when executing certain weaponskills such as Reverse Cascade and Rising Windmill. There are phases of fights / mechanics in fights that enable better time for swapping partners where gains may me more noticeable. Ninja is one of the lower jobs when it comes to personal DPS (~10-15% less damage than Samurai), but it is one of the best jobs when it comes to burst 2 minute windows to make use of Devilment. Before you are able to unlock Dancer, you must have purchased Shadowbringers DLC on your account. /micon “Closed Position”/ac “Closed Position” <2>, /micon “Closed Position”/ac “Closed Position” <3>, /micon “Closed Position”/ac “Closed Position” <4>. One last factor will be considering how many feathers and how much esprit do you start with going into the rotation. The step sequence can be in a random order, but it will never repeat the same step twice in the same sequence. Delivers an attack with a potency of 1,000.Additional Effect: Increases Esprit Gauge by 10※Action changes to Reverse Cascade while under the effect of En Avant.※Action changes to Emboite while dancing.※This action cannot be assigned to a hotbar. Final Fantasy XIV, FFXIV, Job Overview: Dancer | DNC guides, gearsets, openers, rotational, tips, tricks, and the basics of the Dancer ranged support job. Successfully executing the correct number of steps will determine how much potency Standard Finish does on the primary target (closest target to the DNC) and any additional targets as well as how much damage% buff will be received by you and your dance partner with the Standard Finish 60s buff. Their primary damage stat is dexterity (DEX). Asura.Chiaia . BLM, 5. Upon learning the trait Esprit , the Esprit Gauge will be displayed. To unlock the Dancer job in FFXIV Shadowbringers, you’ll first need to head on over to Limsa Lominsa. Therefore, when you are holding your GCD like this, you actually gain no value from the fact that Skill Speed is decreasing your GCD. This ability does not stack with BRD’s Troubadour or MCH’s Tactician (both of which have the same effects of 10% damage reduction for 15 seconds on a 120 second cooldown). The step sequence is displayed on your Step Gauge, but the correct steps will also light up on your hotbar in the order you need to press them. However, in a vacuum, Devilment’s best placement for your Dance Partner is on the oGCD after Technical Finish due to the multiplicative gains they would have from both buffs for the entirety of their durations. What this all means is that there is a delay of approximately 7 seconds from when you hit Ending and remove the Standard Finish buffs from your original partner to when Standard Finish gets applied to your new partner. As I mentioned earlier in this Final Fantasy XIV Dancer guide, your abilities are divided between your dances and your ranged attacks. However, one key thing to point out about Shield Samba is that it cannot be used while you are dancing. Now assuming we’re in a skill and gear vacuum (i.e. The Determination secondary stat is a simple damage% increase stat. The Rising Windmill is chosen as the GCD after Technical Finish because it is your lowest potency proc (along with Reverse Cascade), and it will be used outside of Devilment. All of these factors make Samurai our best option for a Dance Partner. if you do, In situations where the number of targets you can hit changes (i.e. Both of these events are rare (< 1% of the time), but lead into some interesting theorycrafting about how to optimally plan for a Technical Finish window given a wide range in amount of esprit that could be generated. Dance Partner swapping is when you change your Dance Partner partway through a fight. Prerequisite: The player must have purchased the Shadowbringers expansion and be level 60 or higher Disciple of War or Magic 2. Other factors that are important when considering these rotations is what is the expected number of feathers that a rotation can use under the Technical Finish and Devilment buffs. Each rotation was examined under different sets of factors to see what that rotation would do given those circumstances, what the expected potencies under Devilment / Technical Finish would be in each situation, and what are the expected losses of potential esprit overcapping in that situation. Delivers an attack with a potency of 300.Additional Effect: 50% chance of granting a Fourfold FeatherCan only be executed while under the effect of Flourishing Cascade.※Action changes to Jete while dancing. Sometimes the timing is tight but doable where you use Shield Samba near the end of the cast of a Boss’ action to also hit a later mechanic. Every 50 esprit can be spent on a weaponskill called Saber Dance, which is your strongest GCD at 600 potency on primary target and 300 potency to all nearby enemies close to the target. Eorzea Collection is where you can share your personal glamours and browse through an extensive collection of looks for your Final Fantasy XIV character. However, this would mean you are losing the esprit generation for your partner for 7 seconds every minute and no DPS has the 5% damage up buff for 7 seconds every minute. When stacking more raid buffs on top of this, the expected damage increase will go up considerably due to the multiplicative gains of stacking raid buffs. Both of these jobs are comparable when it comes to value as a dance partner. Generally speaking, the gain in this extra GCD is not worth the loss of the Crit, DH, or Determination stats you could have in place of the Skill Speed. Grants Esprit to self and nearby party members upon successfully executing Standard Finish or Technical Finish. The alternative to using a macro would be to select the party member and manually use the Closed Position ability. Restores own HP and the HP of all nearby party members.Cure Potency: 300Additional Effect: Party member designated as your Dance Partner will also heal self and nearby party members. For all other jobs, the esprit generation rate is approximately 20% to generate 10 esprit per weaponskill or spell. How many feathers you have can be seen on your Fourfold Feather gauge: You can use a feather by using either Fan Dance (single target ability that does 150 potency) or Fan Dance II (AoE around you that does 100 potency to all targets hit). Part of DNC’s rotation is keeping a buff up called Standard Finish that increases your damage by 5%. Additionally, DNC provides raid utility in the form of a small AoE heal called Curing Waltz and a party wide damage reduction ability called Shield Samba. * This code cannot be used when posting comments on the Eorzea Database. If you’re looking for a list of skills, check our Dancer General Guide, or preferably… your own skill list. When Fan Dance III procs, you get a buff that lasts for 20 seconds that allows you to use Fan Dance III called “Flourishing Fan Dance”. SimonSes . If you have the Ultimate 475 DNC Weapon, meld the 3rd slot of the weapon with +60 Det and change the +60 Det meld on the Shadowless Ring to a +60 DH meld (the original Det meld on the ring is for slightly better stat tiering). Keep in mind when weaving Flourish, it will generate a Fan Dance III proc. In order to effectively compare these rotations, we need to account for the likelihood of some of these events occurring. Basic information and FAQs in our FFXIV Dancer Basics Guide. Cascade and Fountain each have a 50% chance to proc separate slightly more powerful weaponskills called Reverse Cascade and Fountainfall respectively. You have a 50% chance to earn a feather upon successfully landing a hit with any of your proc GCDs (Reverse Cascade and Fountainfall for single target GCDs, Rising Windmill and Bloodshower for AoE GCDs). Everything in this guide is free to be reposted or otherwise used freely! They both have decent burst in 2 minute windows to line up with Devilment. The Technical Step sequence looks like this: Because the time it takes to execute Technical Step, the 4 steps, and Technical Finish is a total of 7 seconds (1.5s for Technical Step, 1.0s x4 for the steps, 1.5s for Technical Finish = 7.0s), there is a natural 0.5 second gap period of time (because it’s 0.5 seconds short of 7.5 seconds which is the same as 3 GCDs worth of time) when at a 2.50 GCD tier between the end of a GCD and when Standard Step comes off cooldown during Technical Finish (if Standard Step has not drifted through out the fight). “Best in Slot” refers to the best possible combination of gear for a specific piece of content. Our top priority is to still not let any procs drop. Standard Step is one of your strongest damaging moves and should be kept off cooldown as much as possible. When using macros, there is an inherent delay that is caused by the macro in using the oGCD ability. For example, you may have two players who have very similar skill levels at their respective jobs, but one player might have considerably better gear. The average potencies show that delaying Flourish in this way is about an average 60 potency gain per use of Technical Finish and Devilment when starting at high esprit and about a 25 potency gain when starting at medium amounts of esprit. Keep in mind that on average you will generate approximately 2-3 feathers in a 45 second period of time (i.e. Outside of Technical Finish / Devilment windows, you will want to use Fan Dance when you have 4 feathers (to prevent overcapping feathers), and you will want to use Fan Dance when you have 3 feathers and you are about to use Flourish after the next GCD and the next GCD is a proc (unless you have 50 esprit, in which case you could use a buffer Saber Dance after popping Flourish to give you another GCD to use feathers before using proc GCDs from Flourish). Last Update: -document.getElementById('datetime-ffff55aa5c5d027ea58dd39392199135b7cbbcc2').innerHTML = ldst_strftime(1607338800, 'YMD'); For further details on changes to actions, please refer to the patch notes. Steps give buffs as well as AoE Damage, so use them whenever possible. Quickly dash 10 yalms forward.Additional Effect: Grants En AvantDuration: 5sMaximum Charges: 3Effect fades upon execution of Reverse Cascade, Fountainfall, Rising Windmill, or Bloodshower.Cannot be executed while bound. It can then be consumed to execute Saber Dance. Delivers an attack with a potency of 150.Additional Effect: 50% chance of granting Flourishing Fan DanceDuration: 20sCan only be executed while in possession of Fourfold Feathers. Most skills and spells’ GCD can be lowered by acquiring skillspeed/spellspeed on your gear. It is important then that Technical Finish and Devilment are up for the entirety of these other raid buffs. Dancer enters the world with the following number of actions, all of which we will account for: If channeled for the full duration, you can generate up to 60 esprit if everyone is standing in your circle. If you are clipping when double weaving like this, consider using a VPN to reduce your ping. With Standard Step having a 30 second cooldown, both of these buffs should theoretically be up 100% of the time on both you and your partner when keeping Standard Step off cooldown as much as possible. Then, on the Standard Step that occurs after Devilment wears off, switch to the partner who does more overall damage but does not burst as well. If doing a planned Dance Partner swap, you should consider whether this loss of the damage buff and loss of the esprit buff for 7 seconds is worth giving a different party member the buff. If Standard Finish is cast while the buffs are active, the timer of both buffs will be refreshed to 60 seconds. For which GCD to use in which box, that depends on our GCD priority list in the next section. Guide for Preparing Gear for Savage Raiding (5.3) – This is a guide for what gear to get when trying to gear up DNC in 5.3. The oGCD proc from Fan Dance is called Fan Dance III. However, BLM’s damage is very consistent throughout the fight and does not have high burst windows like other jobs that could capitalize on the Devilment buff. The result shows different DET/DH amounts were favored at different %’s of total damage happening under Devilment. Esprit will be granted to you and your dance partner upon executing Standard Finish, or all nearby party members upon executing Technical Finish. SMN can line up their trance windows with Devilment, however, there are situations where it is better for SMN to rush their trances which may desync it from Devilment in some fights. Your esprit gauge can hold a maximum of 100 esprit. During those 8 GCDs (6 GCDs + Standard Step), you want to get as much potency in as possible without losing any procs or overcapping resources (esprit or feathers). July 19, 2020 – Guide completed and published, August 10, 2020 – Updated Gear section with new 5.3 gearing guide link. Our FFXIV Dancer guide will show you how to unlock the class, and more. short for global cooldown, most weaponskills and spells in FFXIV are on a base global cooldown timer of 2.5 seconds (meaning once you activate that weaponskill or spell, you cannot execute another one for 2.5 seconds). In our FF14 dancer unlock guide, we show you how to get the new Final Fantasy 14 Dancer class in Shadowbringers, and why their skills and abilities make them so useful. Cannot be executed during the cooldown of weaponskills, step actions, or finish actions.※This action cannot be assigned to a hotbar. The exception to this is phases of fights with incredible long downtime (such as the transition from add phases to final phase in Shiva E8S) where the buffs may naturally fall off before you have to perform your “reopener.”. Since the DH multiplier is a static 1.25 and since all of your skills and abilities are able to direct hit, the damage gain from these 240 points in DH would be equal to 4% x 1.25 = 1% damage increase. For UWU, ilvl 470 gear and above will have both stats capped when synced. Updated Dance Partner Priority list (changed 4. You may lose 1 proc GCD under the effects of other raid buffs, but you’ll gain the opportunity to do more Saber Dances under the same buffs. When comparing rotations, we will want to consider what is the effective potency gain from using Technical Finish and Devilment in the order we do these abilities and what is the expected loss in potency from esprit overcapping. There are also 2 more waymarkers B and A that are 5y apart from each other and waymarker B is 5y away from target dummy #4. You DO continue to do auto attacks while dancing. Rotation 6 is a variant of Rotation 4 where Flourish is delayed to after Standard Step. Performing actions in a certain order increases potency and applies combo bonuses. Fourfold Feathers can then be consumed to execute Fan Dance (acquired at level 30) and Fan Dance II (acquired at level 50). For DET, it takes approximately 252 points of DET to obtain a 1% damage increase. The base GCD is different for some skills. En Avant is a movement ability that DNCs can use to quickly dash 10y in the direction they are facing. Perform an emboite.When performed together with other step actions, in sequence, the potency of Standard Finish and Technical Finish is increased.Triggers the cooldown of step and finish actions upon execution. In this case, I may consider partnering the NIN during Devilment while switching to the BLM in the off-Devilment windows. Furthermore, HP recovery via healing actions for self and nearby party members is increased by 10%.Effect ends upon using another action or moving (including facing a different direction).Cancels auto-attack upon execution. Outside of these dances, your normal GCDs include a set of basic 1 → 2 combo weaponskills called Cascade and Fountain. When activating Technical Step, your Cascade, Fountain, Reverse Cascade, and Fountainfall GCDs will again be replaced with steps (Emboite, Entrechat, Jete, Pirouette) that are also color coded (red, blue, green, yellow). You can only use at most 1 more non-Flourish’ed proc GCD (i.e. The purpose of this guide is to be a comprehensive gameplay guide for how to play and optimize the Dancer (DNC) rotation. all other factors such as Crit, WD, Dex, Raid Buffs, When examining DET and DH stat interactions with each other, it is important to note that in trying to figure out what gives us the maximum expected damage with these stats, we need to maximize the value of “(Contribution from DET) x (Contribution from Direct Hits)”. You can hit Standard Finish at any point after starting Standard Step to end the dance sequence. Afflicts target with Heavy +40%.Duration: 10s, Instantly restores own HP.Cure Potency: 500. This set uses the 475 Helm, Chest, Legs, Earrings, and Ring from the newest 5.3 Dungeon. Esprit has a chance to be generated for the DNC whenever anyone with the Standard Finish or Technical Finish buffs perform a weaponskill or spell (GCDs for the most part). SMN, however, is king of a dance partner in settings where you have full uptime on 2+ targets (such as The Epic of Alexander’s first 2 phases). These actions are only available during PvP and are unique to each role. If any of those skills procs a Feather, use it first. This allows you to do the Steps during a time in the fight where you can’t hit the boss anyways saving you 3.5s worth of GCD time on the boss. The closest enemy will be hit for the full damage (1000 and 1500 potency respectively) while all other enemies will be hit for 75% reduced damage (250 potency for Standard Finish and 375 potency for Technical Finish). Potency varies with number of successful steps, dealing full potency for the first enemy, and 75% less for all remaining enemies.0 steps: 5001 step: 7502 steps: 1,000Step Bonus: Grants Standard Finish and Esprit to self and party member designated as your Dance PartnerDamage bonus of Standard Finish varies with number of successful steps.1 step: 2%2 steps: 5%Duration: 60sTriggers the cooldown of weaponskills, step actions, and finish actions upon execution. However, between 21-35+% of total damage occurring under Devilment showed the same peak in expected damage value at the same specific stat tiers of DET / DH (at 1965 DET and 2864 DH or 39.5% DET / 60.5 % DH). Using Flourish while any of these procs are already active is a significant DPS loss. Ideally, Technical Finish and Devilment should go up slightly before those other raid buffs so that there will be a 15 second period of time where all raid buffs are active. Determining what gear to wear can have an impact on the damage you do. Not losing a proc is especially difficult when Flourish is used during Technical Finish because you are generating a lot of esprit during that time. There may be some fight specific mechanics or other reasons for why you may want to delay usage (i.e. Below is a visual that examines the difference between a 2.50 GCD tier and a 2.48 GCD tier. the time between when the off minute Trick Attack expires and the Trick Attack under Technical Finish / Devilment comes up), so you’ll likely be able to restock the feathers for your next Technical Finish / Devilment. Have comments you want to share? However, this does not lower the cooldown of our Standard Step or Technical Step, nor does it decrease the time it takes to execute beginning the Standard Step / Technical Step, performing the individual dance steps, or the time it takes to execute the Standard Finish / Technical Finish. In order to determine who would be better to Dance Partner, the easiest thing would be to use ACT (damage parsing tool) to determine who is doing more damage. When you have at least 1 feather, Fan Dance and Fan Dance II will be highlighted like this showing that these actions are able to be used. However, if you are at a part of the fight where there is little raid wide damage, you can consider running on top of the tank (if it is safe to do so) and casting it on them to give them a very small, free spot heal. NIN still generates more esprit than your average job that has no speed enhancement of GCDs. One small note about Devilment is it does not boost the Crit/DH chance of Assassinate because this ability is guaranteed to Crit+DH. However, overcapping on feathers is a considerable loss to your DPS. When trying to optimize the amount of damage you get from DET + DH, you have to consider what percent of your total damage occurs under the Devilment buff. Part of this is because this independent esprit generation effect only matters for the parts of the fight outside of Technical Finish due to everyone contributing to your esprit during that buff window. Their esprit generation is on the lower side due to wanting to stack Crit/DH/Det over spell speed and will likely stay between a 2.50 and 2.48 GCD. That means if we are at a 2.50 GCD tier, using Standard Step is equal to the same amount of time it takes to use 2 regular weaponskill GCDs. All of these oGCDs do not have any serious animation locks and are all able to be double weaved. BiS remains unchanged in 5.3. Additionally, the higher DPS gearset for BLM is a gearset that prioritizes spell speed, not crit. Crafting & Gathering content will be hosted by another site. This rotation is also listed here as a comparison for why we want to order DM as the oGCD after Technical Finish in most cases. The Bee’s Knees is a new dance emote that you can get with the release of patch 5.3, and the good news is that if you’ve been keeping up with your Gold Saucer games and … Unlike other raid buff abilities, Technical Finish needs 5.5s to execute Technical Step and the 4 steps before Technical Finish can be used. Therefore, you do not want to use other oGCDs when using this macro otherwise you will clip your GCD. Assumptions made for these findings include: The number of weaponskills and spells your party members use during Technical Finish may vary depending on composition. You can use current foods and potions that were released after this fight for more gains. Noticed something great? At a medium amount of starting esprit, these rotations are on average about a 100 effective potency loss. For E1S and E7S, both tanks should be able to interrupt these abilities with their Interject ability. 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